Based in Israel Gameplay · Tools · Plugins

I build systems that make virtual worlds work.

I’m Nimrod, an Unreal Engine developer focused on robust gameplay architecture, networked systems, and real-time production tools.

C++ Unreal Engine 5 Blueprints Gameplay Ability System Networked Systems Real-time Rendering
01

Games

Systems that power
fantastic worlds.

02

Television

Beyond games,
into production.

Gamechanger 2018 — 2024

The Stepper Plugin

A frame-accurate Unreal Engine production platform I solely architected and built for automated broadcast rendering.

14 Blueprint
API groups
100+ documented
C++ types
  • Log and metadata ingestion into frame-keyed timelines and camera setups
  • Job orchestration across normal, scattered, XML, and external render pipelines
  • Runtime APIs for actors, widgets, cameras, media, tags, and timecode-driven actions
  • Production tooling for job planning, monitoring, encoding, file IO, and external processes
  • Integrated FFmpeg pipeline sustaining 90+ FPS at 4K offline rendering
Explore the system
LIVE / 2019

“2025” Reality Show

Robot control software connecting real-time facial capture to a virtual avatar, a live operator UI, camera feedback, and joystick control for a physical robotic head.

03

About

Passionate about what happens behind the scenes The architecture, tools, and technical decisions That empower developers to build ambitious ideas.

My work spans gameplay frameworks, multiplayer state, performance optimization, custom rendering, live control interfaces, and engine-level timing.

I studied Game Design at Tiltan College for Design and Visual Communication from 2014 to 2016.

C++ Blueprints UE5 GAS Lyra Networking AI Shaders FFmpeg Tooling
Have an interesting problem? Let’s build something real.