Actors
Frame-driven scene behavior
StepperActor parses selected action types into active actions,
then receives per-frame progress for deterministic animation.
Widgets
Timed graphics and animation
StepperWidget synchronizes UMG animation updates and event
callbacks with the same stepping clock as the scene.
Components
Reusable ordered updates
StepperActorComponent packages reusable behavior with explicit
init, reset, and pre- or post-actor frame update phases.
Media
Frame-by-frame playback
Media processes advance source files by frame rather than
relying on real-time playback synchronization.
Blueprint
14 documented API groups
APIs cover stepping, logs, tags, math, file IO, JSON, external
processes, scatter rendering, widgets, and XML construction.
C++
100+ documented types
Managers, data structures, workers, editor-facing objects, and
runtime helpers expose the platform below the Blueprint layer.